* Of many examples, I'll use just one aspect of just one example to illustrate my point. I wont question your decisions, but don't delude yourself that skipping some part of the game gives you morale high ground. Self delusional in that it is part of a game: feel guilty when someone lands on your Hotel on Boardwalk and bankrupt them? When you take their Queen? Win the all in pot? Harmful in that it puts the player in a victim's mindset so many of the posters have in the Help I'm Being Plundered thread which leads to finding fault with the game and others instead of trying to learn how to avoid it. ![]() There are legitimate reasons to not plunder, but any reason that ultimately is based on 'it's not right' is both self delusional and self harmful. Not because of morality or ineffectiveness, but the purely pragmatic reasons that I don't have the time, got bored with it, bad design in one city overstuffed with Aid targets making me dependent on the hood for help with Aid mixed in with the surprisingly effective notion that if I don t plunder, it reduces folks desire to plunder me. Now from all the above, you might take it that I'm a rabid plunderer. Hence, you are as guilty of any sins you choose to attribute to the game as anybody else playing the game. you voluntarily playing this game is both an endorsement of the game and supporting the game. ![]() I'm not sure that contemporary morality or rule of law is a particularly strong argument to use against an aspect of a game that is both well within the rules and explicitly encouraged by the game creator.
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